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high rated
Pathfinder: Wrath of the Righteous

Updated from 2.1.1g to 2.1.1i

Changelog from SteamDB:

Update 2.1.1i

Hello, Pathfinders!

We investigated the recent bug reports, reproduced the reported issues and found that under some circumstances, when Wenduag turned hostile to the party in the prologue, she could die. That tragedy made the party unable to leave the Shield Maze and continue their adventures. We’ve prepared a hot-fix 2.1.1i which fixes this problem. No mongrels were harmed during the creation of this patch.
high rated
The Tenants

Updated to 1.1.3 (Galaxy & Offline Installer)

Changelog from SteamDB:
The Tenants - Patch 1.1.3

General

- Reduced district XP bar spam.
- Added an option to disable the district XP bar.
- Fixed the color variant icons for some of the new furniture.
- Fixed (hopefully) an issue with headless/naked tenants.
high rated
Figment 2: Creed Valley has been updated to ver. 1.07. (Offline installer + Galaxy)

Changelog (taken from Steam)

It's been almost 2 weeks since launch, Figment 2 is sitting at a 98% positive rating right here on Steam which is incredible to say the least. However there have been some bugs and issues with the game, in this patch we've tried to address them all. Of course if new things pop up please let me know in the forums or under this post and we'll get right on it.

This patch will clear the current chapter
you are in, but will save your general progress.

Limbic Uplands: Fixed softlock where Dusty would get stuck after riding down the snake tail.
Outer Cerebrum: Fixed an issue where plants would not appear during the chase sequence, resulting in a softlock.
Outer Cerebrum: Slightly altered the layout of the level.
Outer Cerebrum: Added a collider to the first Black Hog encounter so you cant run past it.
Outer Cerebrum: Fixed an issue during the last boss battle where the gloom clouds would reappear again immediately, resulting in a softlock.
Conviction Lane: Small change to the island and moving platform near the Opinion on Music puzzle.
Frontal Lobe Plaza: Fixed an issue where the spinner on the moving platform would stop shooting, resulting in a softlock.
Ethics Maze: Fixed an issue where it was possible to collect an engine page twice.
The Moral Compass Core: Fixed some load related issues.
Polished the way that the shard memory menu appears on screen when unlocking memories.
Fixed double shard gathering and percentage not capping to 100%.
Improved the navmesh throughout the game.
Fixed various z-fighting textures.
Fixed an issue where a Shard Stone would glow even though it was empty.
Fixed an issue where it was possible to save while the death animation was playing, resulting in bugs after load.
Fixed various other small bugs.
Updated Arabic subtitles.

A more in-depth post with upcoming plans for the OST, community activities, and general Figment 2 updates will be posted in the following week as well. So stay tuned!

Thank you again for taking the time to play the game, talk to you soon :)


Not in changelog but they also added Galaxy achievements to the game. According to the devs they will update the gamecard as soon as they will return back from GDC.
Post edited 3 days ago by MarkoH01
high rated
Beacon Pines

Updated from 1.0.5 to 1.1.1

Changelog from Steam:
1.1.1 Content Update

This content update introduces a cooking minigame to Beacon Pines. It takes place in one of Luka's memories from when he was a small child, similar to the fishing memory that already exists in the game. In this memory, you'll take burger orders from familiar characters in town. Using the charms you've collected, you'll mix-and-match burgers and toppings to satisfy each customer's peculiar order. And along the way, you'll get extra snippets of side story for each character.

If you're playing the game for the first time, the cooking minigame will be introduced naturally to you as you progress through the story.

For those of you who have already completed the game, don't worry, you can still enjoy the new minigame. The quickest way there is to bring up The Chronicle, go to the "Warehouse Of Horrors" turning point, and play the "struggle" charm. Then simply proceed through the dialog and head to the Last Chance Diner north of town square. Click on the middle photograph to enter the memory, and get cooking!
high rated
Unexplored 2: The Wayfarer's Legacy

Updated from 1.3.11 to 1.3.13

Changelog from SteamDB:

Patch 1.3.13

This week’s patch fixes most of the bugs reported over the past two weeks.

At the same time we also keep working on a better combat system. We’ll update the beta branch on Steam with this progress as a separate patch a little later today. Check out our discord for more details and discussion about that. We always appreciate your feedback, especially if you are keen to test out the new combat design.

Bug fixes

• One directional flash pads in the Edge are generated on the correct side of the gap.
• Making sure the Forge of Destiny is not accidentally replaced with a regular sigil forge.
• Fixes a generation issue with the interior levels of Marang keeps.
• Fixes issue with missing statues in Raaf temples.
• Addressing an issue that caused the Wayfarer Intuition to trigger too often.
• Resolving an issue that allowed you to duplicate figurines.
• World difficulty settings and content options are properly sorted automatically.
• Making sure the death animation for NPCs plays correctly.
• Eliminates two possible causes for Haven to be generated in an invisible location.

Other changes

• Adds a message that informs the player when a world is generated with too many Raaf temples.
high rated
Knights of the Chalice 2

Updated from 1.58 to 1.59 for Windows and Mac.

Changelog from SteamDB:

Knights of the Chalice 2 Version 1.59

Hello everyone! I hope you're well. Version 1.59 of Knights of the Chalice 2 is here. It's a small bug-fixing update.

Please don't hesitate to email me at [email protected] if you find any bugs and annoyances, so that I can fix the game quickly. A saved game may be very helpful, too. Thank you!!

I'll post a new Kickstarter update soon.

Thank You So Much, Honoured Knights of the Realm! Enjoy!! :-)

List of changes in Knights of the Chalice 2 Version 1.59


• Fixed a problem with the animation of tiny crawling bugs. They would stop moving after a very short while. That bug was introduced in the February update, my apologies.
• Fixed a bug with the Reach Domain of the Cleric and Bishop not granting the +2 bonus on the attack roll for the spell Magic Stone. Thank you very much Quincy for letting me know about this!
• Fixed a bug with the Rogue's version of the spells Shocking Grasp and Greater Shocking Grasp not granting the +4 attack roll bonus when the target wears metal armour.
• Fixed a bug with the Druid's version of the spell Ice Lance not granting its +4 attack roll bonus.
• Fixed a slowdown when opening and closing the Script Editor from the Intelligence tab of the Creature Properties screen. When closing the Script Editor, processing will now take place only if you've actually saved a script.
Post edited Yesterday by (ø,ø)
high rated
AI War 2

Updated from 5.541 to 5.542

Changelog from the developer's website:

5.542 Mercenary Pirates And Memory Allocation

(Released March 25th, 2023)

• Fixing ship range rings not showing unless hovered.
• Fixing ship stack-count / loaded-content-count number not showing.
• Fixing errors related to ship rings.
• Errors related to memory allocation failure are likely to be fixed.
• Armor golem unlike all other golems could actually end up being seeded twice in the same galaxy, but no longer
• Ship icons are now by default offset closer to the camera based on the y-offset tag.
• This should greatly improve the ability to see important things and select them, like your fleet leaders.
• Also bigger things generally appear over smaller things, meaning the clutter of strikecraft doesn't obscure the guardians, and those guardians don't obscure the dire guardians, etc.
• There is some expense related to this, and it can be disabled in personal settings > performance > cpu load.
• Find in galaxy now also shows wild hives as a match based on the thing beneath that hive.
• Fix to galaxy map Capturables filter showing things on unexplored planets.
• Fix to player not getting rewards when entity killed by some allies (hrf, outguard).
• So long as the killing faction is friendly towards a player, and there is a player with some presence on the planet the entity dies, the rewards will occur.
• This applies to science and hap on death, as well as achievements.
• Fix to ship icons popping / lagging in size when you zoom the camera, while the game is paused.
• Combat Engineer (the one on mobile factories) and Igor are no longer tagged as 'combatants'.
• The result is they will now move to assist/repair things out of range, like one expects for all engineers.

The Xushido

New Mod!


• Joins a random faction at the start, showing up to support them in battles, but can defect to other factions when losing battles.
• Ships that die in battle with them become available to them as salvage and may be used the next time they deploy.
• Think the HRF but mercenary pirates.
• This is the first playable version and very likely has issues @Dimiss#2860 on Discord for any feedback.

Generator

• New map populator selectable at the top of galaxy settings > map populator: "Improved Populator".
• This is still a work in progress, but if you see weird results using it let me know on discord @Dismiss#2860.
• The overall goal is to do a better job in distribution of the same thing seeded multiple times. Which is to say...don't put both MDCs right next to each other, etc.

Points of Interest

New AI Types!


• [Easier] Indecisive: This AI cannot make up its mind. Its waves have more ship types than normal and it builds ALL its defenses around the edge of its planets. A bit stronger waves than usual.
• [Moderate] Monolithic: This unsubtle AI sends waves of entirely a single ship type and builds ALL its defenses at the center of its planets. A bit stronger waves than usual.
• [Brutal] Nomad: The Nomad AI Overlord roams the galaxy in its powerful Phase-Two form. It has no bastions, homeworld, or dire guardposts.

Reclaimers

• Chromatic Ark and Jump Transport are back and will be seeded again.
• The whole jump mechanic is now a lot more useful, it can take you anywhere within 2 hops of a human planet, including your own planets, nearly instantly.
• Seeding is now done in a more sophisticated way that ensures there wont be one every game, never both, the chance scales appropriately with the populator settings, and it replaces something existing rather than adding new player power.

Sidekicks

• Dyson Sidekick now has more expensive metal costs and less metal storage
• The goal is to make the player need to build more metal generators, previously a single Neinzul Stronghold was enough to power an entire late-game empire
• Previously many ships/structures cost the same (cheap) metal amount, and the player wouldn't need to devote any sockets to metal income, so overall this will be a nerf
• The Zenith Stronghold now gets some access to science and metal, letting it be a generalist (as opposed to the spire/neinzul, who specialize in only one resource)
• Templar Strongholds and Districts are a bit cheaper in cuendillar, to give players a bit more reason to pick them up
• Add a "Unit does not contribute to counterattacks" xml field that can be set
• Apply this to the Dyson Golems, since otherwise they had a nasty habit of triggering giant counterattacks
Post edited Yesterday by (ø,ø)
The Chronicles Of Myrtana: Archolos

Update to V1.2.9 (Czech Hotfix).

No changelog.
high rated
Tunguska: The Visitation

Offline installer updated to 1.65-2_1

Changelog from steam:
- The throwing knife has been added to the game, but since it's a DLC weapon, you can only access it by using the console. So if you are interested in trying it out, open the console with Backspace and type "get throwingknife 10". Equip and use it like a grenade, but you have to figure out how to make it "stick" to the target. Try throwing it at wooden objects like wooden fence.
- Attempted to optimize the interactive object selection code for mouselook/chasecam/gamepad control modes
- Fixed a problem with player back into a wall after strangling
- When aiming a rock/grenade, you can now see the distance in meters
- Kicking hostile human enemies will now cause some melee damage
- Several water-related infrastructures can now be looted, and they contain respawnable water bottles
- Fixed a script error in Ravenwood where you get to complete the final quest before you get it
- The radiation of Mad Mechanic anomaly will now vary from day to day. If the radiation is too high for you, come back in a day or two.
- Your base speed of receiving radiation is reduced. it was too fast previously
- Fixed a problem with NPC doesn't drop loot that he looted from another dead body
- Fixed a problem with silenced 44 magnum not playing reloading sound
- Each salt crafting now produces 10 salt
- Fixed a problem with not able to rebind quick-save key
- Reduced the level of noise produced while strangling someone
- Added a raycast blocker on the second story floor of Sanatorium
- Fixed an issue with player immediately alerts the enemies when the Sanatorium stealth quest begins
- If you close a notebook, and open the same one again, you will automatically go back to the last open page. If you open another notebook, the page memory resets.
- Fixed an issue with player stopping for a second while sneaking and toggling always-walk
- All smashable crates no longer have physics. this should prevent them from flying away.
AI War 2 has just received another update, taking it from 5.542 to 5.543 for Linux. Windows and Mac still at 5,542.

5.543 Dismissed

(Released March 26th, 2023)

All changes courtesy of Dismiss!

• Fix to wonky shield/cloak/health bars

• I swear I already made this exact change, but apparently that was a different file? Anyway, don't immediately disable rings when just detaching from the sim.
• This was most likely the remaining crashes.

• Tuned the icon y-offset for all elderlings and necro flagships to avoid clipping issues.

• Necro transcendent flagship was offset way above above the ground planet, moved it closer down to it.

• Fixing Templar Castles icon y-offset to avoid clipping, very tall building.

• Xushido mod: fixed a whole rash of issues

• Claim mod: new infrastructure 'wormhole suppressor' build on top of any one wormhole to permanently suppress it.

• POI mod: fix debug console spam.
avatar
Trooper1270: AI War 2 has just received another update, taking it from 5.542 to 5.543 for Linux. Windows and Mac still at 5,542.
AI War 2 is updated to 5.543 for Windows and Mac now too.
A new update for HROT is available now (Offline & GOG Galaxy).

0.8.2
• Added E3M1 "War with the Newts", inspired by Karel Čapek's novel with Wolf3D references and with a functional spinning top, which sounds great as always
• You can deflect grenades with footkick
• A bottle of wine can be thrown as a Molotov instead of a grenade
• Zoom key, you can see how ugly it looks up close. But be careful if you already have Mouse3 button mapped to another function.
The Witcher 3: Wild Hunt - Complete Edition

Updated from 4.02 to 4.02_Hotfix

Changelog from SteamDB:

DLSS 3 PC Hotfix

A hotfix for The Witcher 3: Wild Hunt is out. It improves the stability of the game running on the GeForce RTX 40 Series Graphics Cards related to DLSS 3. The game version won’t change.